Recent Blogs Posts

  1. Cybot 2.0 Preview

    Cybot 2.0 Preview

    Cybot 1.x reached its limit at advanced profile creating so we decide to build up a new improved Base.

    Features:
    - impoved user interface
    - easier handling
    - optional overall debug window
    - complete new standart profile system (like scriptbuilder Plugin)
    - mix Mesh & WPX in one script
    - lots of commands (jumps, variables, .. comming soon)
    - advanced editor for profiles
    - LUA ability in scripts
    - Csharp
    ...

    Updated 05-09-2012 at 20:14 by Jacky

    Categories
    DevBlog
  2. DevBlog Issue No. 2 - CyMon Bot Monitoring in-depth

    Hi Folks,

    as mentioned in the News Post,
    today i will wirte some more infos about the CyMon system.

    I'll start with a list of features:
    Lines marked with a plus sign are upcoming, not yet implemented features.

    - Communication to Server over http (port 80)
    - Communication is encrypted with 265bit RSA
    - Supports multiple bots / sessions
    - All data stored on the Server is anonymized, beside the players class and user made ...

    Updated 05-10-2012 at 05:58 by Mazer

    Categories
    DevBlog
  3. DevBlog Issue No. 1 - Cybot 2.0, new Services, other Stuff

    Hi Folks,
    as promised, but a bit late, here's the first real DevBlog Entry.
    I'll try to write every Wednesday from now on.

    So what's new?

    As some of you allready know, we are waiting for Cybot 2.0.
    Jacky is very busy coding it and i bet he will create a seperate post about this.
    But some features beforehand:
    - new nice and sleek GUI for better handling
    - a buildin rotation editor for your botting class (with default settings)
    - ...
    Categories
    DevBlog
  4. Introducing the DevBlog

    Hi Folks,

    this is the new Cybot DevBlog.
    In the future you will find updates, news and infos about Plugins, Tools, Cybot itself and other stuff here.

    We will mainly write the articles in english so most of you will understand it.
    Entries will appear as soon as we have time for it.

    Updated 05-03-2012 at 09:57 by Mazer

    Categories
    DevBlog